



I'm a France based 3rd year Student in Game Design, always up for a challenge.
Currently looking for an internship in Game Design / Level Design / Gameplay Programming / QA
GAME DESIGNER
Théo KACEDALI
PROJECTS
My Latest Project
2022 - 8 months - 11 members
GAMEPLAY PROGRAMMER / GAME DESIGNER / INTEGRATION / LEVEL DESIGNER / UX
Ring-Out Rumble! is a 3D Versus Arena-fighter involving that takes place in a dystopic future in 20XX.
At a time where peoples are becoming bored by the perfectness of the city life, they now need distractions. Fighters from around the world are now hired to battle, and entertain the crowd !
2022 - JAM (48h) - 11 members
GAME DESIGNER / LEVEL DESIGNER / UX DESIGNER / INTEGRATION
Soultrack is a concept made for the "The hunted hunter" LISAA Game Jam concept game. It is a puzzle platformer with a time loop, where you need to catch yourself from your last run before the end of the level.
The goal is to make the most loop you can.
2022 - 2 weeks - 3 members
GAME DESIGNER / INTEGRATION / GAMEPLAY PROGRAMMER / ENEMY DESIGNER / UX DESIGNER
Based on a concept developped in one week, Let's Be Heroes is a Cooperative Horde FPS where you can scrap your weapon into new weapons and combine their effects.
2022 - JAM (48h) - 6 members
GAME DESIGNER / INTEGRATION / UX
LaPorte Hotel is a concept made for the "Don't stop moving" LISAA Game Jam concept game.
It's an horrific puzzle platformer, where an evil creature is constantly chasing you but be careful : the level move as you move.
2021 - 1 month - 12 members
GAME DESIGNER / LEVEL DESIGNER / GAMEPLAY PROGRAMMER / INTEGRATION
A 2nd year project made in 1 month, Bloody Hell is a co-op oriented, Puzzle Platformer with a top-down view, in which you control the state of matter of your ally.